setEyelightSceneUntil(id,scene,times)

Set the eye lamp to the different scene mode (blocking).

Parameter

Parameters

Type

Description

id

unsigned char

ID number to be controlled, range 0 ~ 10

scene

char

Scene types

0 colorful horse race lamp,

1 disco,

2 three primary colors,

3 color stacking

times

int

Emoticons repeats how many times

Example

circle-info

This feature requires an upgrade to the latest SDKarrow-up-right.

Use the uKit Explore v2 board to control the eye lamp ID-1 to display colorful horse race lamp and repeat 5 times,

#include "uKitExplore2.h"
void setup() {    
    Initialization();    
    setEyelightSceneUntil(1,0,5);
}

void loop() {

}

Use the uKit Explore v2 board to control the eye lamp ID-1 to display colorful horse race lamp, repeat 5 times, and then the eye lamp ID-2 to display colorful horse race lamp, repeat 5 times.

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